For 20+ years picture has had render farms while sound never truly got one. That was the original idea which kicked off the R&D behind the Signal Kernel Integrated Framework. It's also the reason why 5 of our 8 proprietary engines are for sound. From the start, we set hard constraints as our design philosophy. Speed only constrained by low-level optimization and security.
The result is an entire media orchestration and rendering system that boots in 90 milliseconds and takes up 68.8 megabytes. The interface uses familiar methods found elsewhere in the industry, and allows you to integrate the tools you already have.
With rising hardware and compute costs, this package is better served on hardware you already own. Take it in the field, run it across every machine in your studio, or build out a server rack. Remote in or keep it air gapped. Run it how you see fit.
From a forward operating base to a large media enterprise, the data keeps coming. This is the system that will keep up with you and expand or contract with your needs.
Processing Engines & System Services
Dynamics
Sound
Mixer
Sync
Stem
Render
Composite
Imager
Factory
Mesh
Guard
Archive
Free Utilities
Storage and transfer planning.